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Ludo House Rules: Take Out on a 6, Cut to Unlock Home and Must Cut

The Ludo house rules you can now choose on PlayLudo: which roll takes a piece out, Cut to unlock home, Must cut, extra turns and more, with what each one changes.

PlayLudo TeamOctober 23, 20267 min read

Ludo House Rules: Take Out on a 6, Cut to Unlock Home and Must Cut

Ask five families how they play Ludo and you'll get five different answers. Some only let a piece out on a 6. Some won't let you go home until you've cut someone. Some punish you for passing up a cut.

PlayLudo now lets you choose the rules you grew up with. You'll find them in Game Rules: in the main menu for your defaults, in the online lobby before a game starts, and in Pass & Play setup.


Which Roll Takes a Piece Out

OptionTakes a piece out
6 only (default)a 6
1 onlya 1
1 or 6a 1 or a 6

A 6 always gives you another turn. A 1 gives you another turn only when a 1 can take a piece out, so under "6 only" a 1 is an ordinary roll.


Cut to Unlock Home (Optional)

Your pieces can't go home until you've cut someone.

  • Until you cut an opponent's piece, your home is locked. A small lock sits on the first square of your home column.
  • A piece that reaches the turn into home while you're locked doesn't go in. It carries on round the board for another lap.
  • The moment any of your pieces cuts an opponent, your home unlocks for all your pieces, for the rest of the game. The lock disappears.
  • Being cut yourself never locks you again.

Why play it: it stops a player sneaking home without ever taking a risk, and makes every game more aggressive.


Must Cut (Optional)

If you can cut, you'd better cut.

  • If your roll lets one of your pieces land on an opponent, but you move a different piece instead, you've missed a cut.
  • Straight after that move, your piece closest to home goes back to your yard. That can even be a piece already in your home column. Pieces that have reached home are safe.
  • Taking a piece out of your yard instead of cutting counts as a miss too.
  • Everyone at the table sees a message saying who missed a cut.

When the game moves for you because you only have one possible move, you can't miss a cut.

Why play it: it turns every roll into a decision and punishes playing it safe.

Playing both

With Cut to unlock home and Must cut both on, a locked player who can cut has to. Conveniently, that's also how they unlock home.


Extra Turns and Winning

  • Kill grants extra turn (on by default): cutting an opponent gives you another turn.
  • Reaching home grants extra turn (off by default): getting a piece home gives you another turn.
  • Triple 1's penalty (off by default): rolling three 1s in a row sends your piece closest to home back. It needs 1 to take pieces out, because otherwise a 1 never rolls again.
  • Continue after winner (on by default): the game carries on for second and third place after someone wins.

Who Sets the Rules?

  • Online: the player who created the room sets the rules in the lobby before starting. Everyone plays by them.
  • Pass & Play: set them on the setup screen.
  • Your defaults: set them once in the main menu's Settings, and every new game starts with them.

Not sure where to start? Try 6 only with Cut to unlock home for a classic game that rewards bold play.

Choose your rules and play →

New to Ludo? Start with our complete guide to the rules.

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